Domain adaptation aims to transfer the knowledge acquired by models trained on (data-rich) source domains to (low-resource) target domains, for which a popular method is invariant representation learning. While they have been studied extensively for classification and regression problems, how they apply to ranking problems, where the data and metrics have a list structure, is not well understood. Theoretically, we establish a domain adaptation generalization bound for ranking under listwise metrics such as MRR and NDCG. The bound suggests an adaptation method via learning list-level domain-invariant feature representations, whose benefits are empirically demonstrated by unsupervised domain adaptation experiments on real-world ranking tasks, including passage reranking. A key message is that for domain adaptation, the representations should be analyzed at the same level at which the metric is computed, as we show that learning invariant representations at the list level is most effective for adaptation on ranking problems.
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Recently, the success of pre-training in text domain has been fully extended to vision, audio, and cross-modal scenarios. The proposed pre-training models of different modalities are showing a rising trend of homogeneity in their model structures, which brings the opportunity to implement different pre-training models within a uniform framework. In this paper, we present TencentPretrain, a toolkit supporting pre-training models of different modalities. The core feature of TencentPretrain is the modular design. The toolkit uniformly divides pre-training models into 5 components: embedding, encoder, target embedding, decoder, and target. As almost all of common modules are provided in each component, users can choose the desired modules from different components to build a complete pre-training model. The modular design enables users to efficiently reproduce existing pre-training models or build brand-new one. We test the toolkit on text, vision, and audio benchmarks and show that it can match the performance of the original implementations.
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The weakly supervised instance segmentation is a challenging task. The existing methods typically use bounding boxes as supervision and optimize the network with a regularization loss term such as pairwise color affinity loss for instance segmentation. Through systematic analysis, we found that the commonly used pairwise affinity loss has two limitations: (1) it works with color affinity but leads to inferior performance with other modalities such as depth gradient, (2)the original affinity loss does not prevent trivial predictions as intended but actually accelerates this process due to the affinity loss term being symmetric. To overcome these two limitations, in this paper, we propose a novel asymmetric affinity loss which provides the penalty against the trivial prediction and generalizes well with affinity loss from different modalities. With the proposed asymmetric affinity loss, our method outperforms the state-of-the-art methods on the Cityscapes dataset and outperforms our baseline method by 3.5% in mask AP.
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The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
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Image super-resolution is a common task on mobile and IoT devices, where one often needs to upscale and enhance low-resolution images and video frames. While numerous solutions have been proposed for this problem in the past, they are usually not compatible with low-power mobile NPUs having many computational and memory constraints. In this Mobile AI challenge, we address this problem and propose the participants to design an efficient quantized image super-resolution solution that can demonstrate a real-time performance on mobile NPUs. The participants were provided with the DIV2K dataset and trained INT8 models to do a high-quality 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated edge NPU capable of accelerating quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 60 FPS rate when reconstructing Full HD resolution images. A detailed description of all models developed in the challenge is provided in this paper.
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在拒绝的环境中进行搜索对于群体机器人来说是具有挑战性的,因为不允许GNSS,映射,数据共享和中央处理的帮助。但是,使用嗅觉和听觉像动物一样合作可能是改善群体合作的重要方法。在本文中,提出了一群自主机器人来探索拒绝环境的嗅觉审计算法算法(OA-BUG)。构建了一个模拟环境,以衡量OA-BUG的性能。使用OA-BUG的搜索任务覆盖范围可以达到96.93%,与类似的算法SGBA相比,最大的40.55%提高了40.55%。此外,在实际的群机器人上进行了实验,以证明OA-BUG的有效性。结果表明,OA-BUG可以在被拒绝的环境中改善群体机器人的性能。
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最近,3D视觉和语言任务吸引了不断增长的研究兴趣。与其他视觉和语言任务相比,3D视觉问题回答(VQA)任务的利用较小,并且更容易受到语言先验和共同参考的歧义。同时,由于规模和注释方法有限,最近提出的几个3D VQA数据集并不能很好地支持3D VQA任务。在这项工作中,我们通过收集一个新的3D VQA数据集(称为FE-3DGQA),正式定义和解决3D接地的VQA任务,并具有多样化且相对自由形式的提问,以及密集和完全接地的边界框注释。为了获得更多可解释的答案,我们标记了出现在复杂的质量检查对中的对象,该对象具有不同的语义类型,包括答案接地的对象(均出现并未出现在问题中),以及用于答案的对象的上下文对象。我们还提出了一个新的3D VQA框架,以有效地预测完全视觉扎根和可解释的答案。广泛的实验证明,我们新收集的基准数据集可有效地用于评估不同方面的各种3D VQA方法,而我们新提出的框架也可以在新的基准数据集中实现最新的性能。新收集的数据集和我们的代码都将在http://github.com/zlccccc/3dgqa上公开获得。
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关于信息检索的许多最新研究集中在如何从一项任务(通常具有丰富的监督数据)转移到有限的其他各种任务,并隐含地假设可以从一个任务概括到所有其余的任务。但是,这忽略了这样一个事实,即有许多多样化和独特的检索任务,每个任务都针对不同的搜索意图,查询和搜索域。在本文中,我们建议使用几乎没有散热的检索,每个任务都有一个简短的描述和一些示例。为了扩大一些示例的功能,我们提出了针对检索器(即将到来)的及时基本查询生成,该查询将大型语言模型(LLM)作为几个弹片查询生成器,并根据生成的数据创建特定于任务的检索器。通过LLM的概括能力提供动力,即要来源使得可以仅基于一些示例{没有自然问题或MS MARCO来训练%问题生成器或双重编码器,就可以仅基于一些示例{没有}来创建特定于任务的端到端检索。出乎意料的是,LLM提示不超过8个示例,允许双重编码器在MARCO(例如Colbert V2)上训练的大量工程模型平均在11个检索套件中超过1.2 NDCG。使用相同生成数据的进一步培训标准尺寸的重新级别可获得5.0点NDCG的改进。我们的研究确定,查询产生比以前观察到的更有效,尤其是在给出少量特定于任务知识的情况下。
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我们提出了第一个统一的框架Unicolor,以支持多种方式的着色,包括无条件和条件性的框架,例如中风,示例,文本,甚至是它们的混合。我们没有为每种类型的条件学习单独的模型,而是引入了一个两阶段的着色框架,以将各种条件纳入单个模型。在第一阶段,多模式条件将转换为提示点的共同表示。特别是,我们提出了一种基于剪辑的新方法,将文本转换为提示点。在第二阶段,我们提出了一个基于变压器的网络,该网络由Chroma-vqgan和Hybrid-Transformer组成,以生成以提示点为条件的多样化和高质量的着色结果。定性和定量比较都表明,我们的方法在每种控制方式中都优于最先进的方法,并进一步实现了以前不可行的多模式着色。此外,我们设计了一个交互式界面,显示了我们统一框架在实际用法中的有效性,包括自动着色,混合控制着色,局部再现和迭代色彩编辑。我们的代码和型号可在https://luckyhzt.github.io/unicolor上找到。
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如果没有图像中的密集瓷砖锚点或网格点,稀疏的R-CNN可以通过以级联的训练方式更新的一组对象查询和建议框来实现有希望的结果。但是,由于性质稀疏以及查询与其参加地区之间的一对一关系,它在很大程度上取决于自我注意力,这通常在早期训练阶段不准确。此外,在密集对象的场景中,对象查询与许多无关的物体相互作用,从而降低了其独特性并损害了性能。本文提议在不同的框之间使用iOU作为自我注意力的价值路由的先验。原始注意力矩阵乘以从提案盒中计算出的相同大小的矩阵,并确定路由方案,以便可以抑制无关的功能。此外,为了准确提取分类和回归的功能,我们添加了两个轻巧投影头,以根据对象查询提供动态通道掩码,并且它们随动态convs的输出而繁殖,从而使结果适合两个不同的任务。我们在包括MS-Coco和CrowdHuman在内的不同数据集上验证了所提出的方案,这表明它可显着提高性能并提高模型收敛速度。
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